I would totally go for 1 shield buff per school of magic/element. I feel like they tried to do what Bloodborne did with the MLGS split damage, but didn't account for the fact that the bb version was basically 2 different weapons swapping back and forth, with the magic/physical damage modifiers changing dramatically between the transformed/regular version.This one just has wonky split damage that throws out the appeal of the MLGS, which is the huge magic damage output. Skill: Oath of Sunlight Raise the sword aloft when praising the sun to boost attack and absorption by 10% for 30 seconds, for self and allies in vicinity. when you are reading and the page decides to scroll down for you..."please stop", I feel kinda sad for the game taking of the class os hexes. Even if it very plainly connected during the majority of their rolling animation, DS doesn't care. Hello. Charge strong attack to its limit to unleash moonlight wave. Taking a step back and looking at the three spell types you notice how fromsoftware made the three vastly different. Never has a firekeeper been so scarred. The Hollowslayer Greatsword is a soul-transposed greatsword in Dark Souls III. You can also check out this guide for magic users for further advice. Legendary dragon weapon associated with Seath the paledrake. We all love our cosplay. Can also work with high int or/and faith build without attunement. What is this, DS2? Learning to effectively aim this spell at … Really greatsword in both meaning lol but i wish it was S scaling like in ds1 or at least A at+5 :(. When an items durability is low, a message will come up saying "Weapon At Risk!" moveset is average and projectile accuricy is badothers: a very good weapon for a mage build or any kind of high int build, even without spells. Perhaps is a relic of one-sided adoration. And Moonlight Vortex is one of the best greatsword weapon arts in the game - a trading tool with excellent hyperarmor values and fantastic damage. The Moonlight Greatsword deals pure Magic damage instead of physical but it scales extremely well with Intelligence once fully upgraded. As for ranged problems - you don't have to deal with them using magic. Both of them are way better than the overnerfed abomination with vertical UGS moveset that is the DS2 MLGS, or DeS MLGS that could barely climb to 300 AR. Sure, many spells you can just get one instance of per NG cycle, but it would go someway towards giving dedicated spellcasters more ammo. It only useful for low lvl pvp. 3. share. You can use this Equipment & Spell Checklist to keep track of what you have. Greatsword of Judgment is the real moonlight in this game. Complete remade textures, meshes and animation effect of the blade. Reply Replies (5) 3 +1. Slightly boosts attack, damage absorption and resistance, while also increasing stamina recovery speed. DAMAGE GAINED FROM CATALYSTS: The list below shows which Catalyst is used to buff a Heavy Lothric Sword +9 (base AR was 356) followed by reinforcement level, spell buff in parentheses and after "=" the AR result from the buff *Tests were made while Heavy Lothric Sword +9 (356 AR) was wielded by the right hand *Character had 60 Intelligence and 60 Faith SORCERIES (Crystal Magic Weapon) 1) Sorcerer's +9 (225) = 570 2) Heretic's +9 (220) = 565 3) Court Sorcerer's +9 (237) = 582 4) Witchtree Branch +9 (187) = 531 5) Storyteller's +9 (217) = 563 6) Mendicant's +9 (207) = 553 7) Murky Longstaff +9 (238) = 567 8) Izalith +5 (270) = 551 9) Preacher's Right Arm +4 (222) = 567 10) Sage's Crystal +4 (200) = 547 11) Archdeacon Great - 12) Man-Grub's - 13) Immolation Tinder +4 (214) = 559 14) Heysel Pick - 15) Cleric's Candlestick +9 (200) = 546 16) Golden Ritual Slear +4 (214) = 451 17) Crystal Chime +4 (220) = 508 PYROMANCIES (Carthus Flame Arc) 1) Pyromancy Flame +9 (220) = 561 2) Pyromancer's Parting Flame +9 (206) = 544 3) White Hair Talisman +4 (195) = 529 MIRACLES (Lightning Blade) 1) Canvas Talisman +9 (220) = 565 2) Saint's Talisman +9 (241) = 585 3) Sunlight Talisman +9 (202) = 548 4) Sunless Talisman +4 (296) = 547 5) White Hair Talisman +4 (195) = 507 6) Cleric's Sacred Chime +9 (231) = 576 7) Priest's Chime +9 (223) = 569 8) Saint-tree Bellvine +9 (197) = 544 9) Yorshka's Chime +9 (246) = 590 10) Caitha's Chime +5 (312) = 557 11) Crystal Chime +4 (220) = 508 12) Sacred Chime of Filianore +4 (195) = 541 MIRACLES (Dark Blade) 1) 543 2) 561 3) 528 4) 527 5) 491 6) 553 7) 546 8) 524 9) 565 10) 536 11) 492 12) 522 P.S. So it's a shame that we didn't get any more variation with shield buffs to help make the less widely-used shields more viable. Sorceries, Pyromancies, and Miracles are listed below. The Ringed City Ashes of Ariandel Goods Gestures Ammunition Weapons Armor Ring Magic. A time-honored classic returning from the previous Souls games, the Moonlight Greatsword is a strong weapon in the hands of a dedicated Sorcery caster. Lower weight, better attacks, and the damage difference between UGS weapons when you optimize for them isn't substantial. The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". They are as follows: Dark edge with Izalith staff will reach when their greatsword doesn't. souls and 13 Titanite Scale to +4, ?? Now I'm doing 699 and it still takes 3 hits to kill the same ennemies wtf ? The spell will be on a corpse, Guaranteed kill reward from the screaming. Fume Ultra Greatsword is okay but most of the others are functionally better. level 1 . (If your name is not on THIS list, please do not post videos here. Casting spells consumes Stamina and FP.